S o far I've not written very much about the actual gameplay. That's mostly because I had done a bit of that before I started writing this blog. I will write some of that up 'retro'spectively. (geddit?) But I've been choosing to do other things such as the music and whilst doing that I got hung up on writing a system for converting music notation to assembly . I've been muddling by with a miscellany of tools (TMPx, an online sprite editor, XCode etc). This has been working pretty efficiently, with a few frustrations. So today I decided to begin work on an IDE for Mac, which AFAIK doesn't exist. Not bad for a day's work. The syntax colouring alone makes the assembly so much easier to read. The line numbering probably took more time than the rest put together. You never know what's going to go smoothly and what you'll be stuck on for hours. But is this just displacement activity?? Am I avoiding getting on with the gameplay because I'm...