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Showing posts from June, 2019

Another silly 'walk in the park' tune, rendered on a C64

I 'm finding it much easier to write silly tunes for my game than I am to write an actual game for my game. ( see the last post to see how far that's got and why it ground to a halt.) But I like composing and I'm getting my coding kicks from writing the assembly code to play the music  and developing my own app to convert the notation (via musicXML) into the data for my C64 music routine. It's doing repeats now, as you can see. The music you hear in this video is being played by a genuine breadbin C64. Thanks SID.  

Homebrew game for C64 part 6 - hiatus

P rogress with this project ground to a halt for two reasons; I found that I really enjoyed writing the music and have been doing a lot of that , and because when I got to the point where my characters were moving around, I realised that my original concept was rubbish. At first I'd seen a cross between Lemmings and Pacman - where the sheep would flock and also follow the character that you control. The idea was to try and lead them around obstacles and solve puzzles. After a break I had the idea of being able to switch character. Each has a name and a 'special skill' and you work out how to use the characters to solve the puzzle. The mechanics of that are kinda working, as you can see. It needs more characters, the ones that are there need more work. But most of all it needs some time spending designing some devious puzzles for this scenario. I'll probably take a break and write more music, and let this stew for a bit.