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Another silly 'walk in the park' tune, rendered on a C64

I
'm finding it much easier to write silly tunes for my game than I am to write an actual game for my game.

(see the last post to see how far that's got and why it ground to a halt.)

But I like composing and I'm getting my coding kicks from writing the assembly code to play the music  and developing my own app to convert the notation (via musicXML) into the data for my C64 music routine. It's doing repeats now, as you can see.

The music you hear in this video is being played by a genuine breadbin C64. Thanks SID.

 



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