Skip to main content

Review: Rocky Memphis - The Legend Of Atlantis

I
'd like to send thanks and kudos to icon64, the team behind Rocky Memphis - The Legend Of Atlantis. That's Stuart Collier, Trevor Storey and Saul Cross.
I'm a great starter of games but not a great finisher. The short list of games that I've become obsessed with through to the end include Portal 1 and Day of the Tentacle. I'll spend days trying to figure out a puzzle and I don't like too much pixel-perfect-platform-jumping or battling enemies.

Legend of Atlantis fits the bill perfectly. There have been similar games but for a native C64 game this looks and sounds so good and plays so well.
The puzzles are perfect. You don't want them to be too obvious and just go through the motions. Nor do you want them to be impossible or unfair. In LOA you collect items as you go along (which aren't too easy to find because you can't see them on the screen and have to search) and you have to work out how those interact with devices you find in the rooms. There are clues printed on tablets which can sometimes be helpful. There's a nice story which unfolds, most of it on tablets in one of the deep chambers.

Part of the reason that it looks so good is that there's some sorcery going on with the sprites for the main character. By my calculation he's two sprites high, the colour appears to be two multicolour sprites plus a (I guess overlaid) black outline two single-colour sprites. He's very well animated - runs, crouches, climbs, shuffles along hanging off ledges.

Making a map was essential. Without going into too many spoily details, later on it proved invaluable. I'm hesitant to publish the one I made because the joy of playing is the discovery but the completed map looks so good and pretty extensive (I believe there's a printed copy in the boxed edition). I count 61 screens (if I haven't missed any hidden /secret rooms) and some of them are really beautiful:
I did play some of it on the real hardware, but mostly I used Vice which allowed me to use my PS controller and save the game at any point.

I didn't count the hours. There was more than one frustrating evening spent just running around unproductively, but I am proud that I finished with no help and all 10 scrolls, and saw the end sequence assuring me that "my place in history is assured" - hurray!

Legend of Atlants

Comments

Popular posts from this blog

RC2024/10 - my entry

A while ago I made this MIDI module for RC2014: It works but a better design would have its own serial chip and port decoding.  As it is, it provides the MIDI interface and a clock signal for the second SIO2 serial port. This means that it requires a little setting up and will only work for RC2014s with an SIO2 (and port B not already used). I think people might reasonably expect it to be plug-and-play and self-contained, ie do all the serial itself. My challenge to myself is to:  learn how to connect a serial chip (probably 68B50 ACIA) to receive the incoming MIDI and to serialise outgoing MIDI design the module, including the port decoding write a library so that it can easily be used on any RC2014. Potential applications include a MIDI sequencer and using incoming MIDI to trigger notes on the AY or SID sound chips. Entering the Retro Challenge 2024 (aka RC2024/10)  has given me an incentive to get on with this! I'm happy to see several more entries in the RC2014 category, includ

How to convert images for TMS9918A graphics on the RC2014

For me, graphics capability is essential for an 8-bit computer. My graphics chip of choice for the RC2014 is the very capable TMS9918A. It has 15 colours, sprites, several modes and a max resolution of 256x192. It makes arcade-style games possible, such as Tut-Tut above.  I enjoy simply displaying images and have a bunch on my CF card (my 'hard drive') and have written image viewer and slideshow apps to display them. Some useful links: Convert9918 Tutorial of Convert9918's settings Multipaint J B Langston's TMS9918A video module my own TMSEMU video module my respository of TMS9918A software, games and .s2/.sc3 images Image conversion I did dabble in writing my own utility to convert .png images but then settled on the Multipaint app which can open a png in a MSX 'screen 2', allow you to tidy it up with paint tools and save as a .sc2 file. (An sc2 file is little more than a video-memory dump and so it's easy to blast that back into vram to display the image.

IM53 8080 birthday cake

 Each year I've been trying to get more creative with ideas for Spencer's birthday cake. The plan this year was to incorporate LEDs in place of candles. I eventually settled on an Altair / IMSAI / PDP -style computer since those are the type of computers that inspired his RC2014. The IMSAI 8080 has the most colourful switches as well as a name that I could twist. The thought that it could show randomly flashing lights (as if the computer were running) and that it could also play a game of 'kill the bit' was very appealing. A plan formed to use a capacitive touch pad on the cake itself. The first job is to bake the fruitcake. I often use a 7" square tin and one of those cut in half and rearranged makes a cake of suitable proportions.  Even after taking a slice off the faces to make them nice and square, there are still some rounded corners, so after putting on the marzipan, I used more marzipan as a filler to flatten the whole thing. Even though I wanted to end up w