Skip to main content

ZX81 reversible internal 16k upgrade

T

his post is an upvote for Tynemouth Software's ZX81 reversible Internal 16K RAM upgrade. Their instructions are easy enough for even me to follow and don't involve cutting tracks.

This is the ZX81 I've had out on display and used whenever I wanted to. It's an issue 1 and was probably a kit judging by some very untidy assembly. It has a ZX8-CCB composite video mod and an external keyboard fitted. On board it has two 1k x 4-bit chips. 

The ZX81 originally came with 1k on board. Thanks to a trick with compressing the display in ram, that was enough to type and run a small program but you soon felt the limitations. Back in the early 80s, the solution was a 16k ram pack which plugged into the back[1] and this is the way I've been using this particular machine.

These ram packs are notorious for 'ram pack wobble'. Even if fastened into place, you can still randomly find your work disappearing.

This is a very reliable solution using a more modern 32k chip (half of it is used, although I believe with more modification it's possible to use the full 32k). As you can see here, I had to pull the original ram chips from their sockets[2], add a socket for the new chip (the holes exist in the board, the new socket fitted around the smaller existing one) and add 4 wires.  To avoid cutting tracks, we've bent four of the chip's pins out so that they don't sit in the socket.

That worked beautifully. I can now enjoy using this machine without holding my breath and tiptoeing around it, or having a heart attack if I accidentally knock it.

As this machine is already heavily modified, I swopped its ULA for a VLA81 modern replacement which has some display options  broken out on dip switches (basically it emulates various versions of the ULA chip). This will allow me to use the working original ULA to fix another more standard zx81.

This is the 16k Hi Res version of BerZXerk. (Normally the zx81 only displays its character set.)

I wish I could tell my teenage self that here in 2020 I upgraded a ZX81 to 16k for about a fiver. They were very proud of their 2k zx81[1] (upgraded by a previous owner) 


[1] 16k seemed very powerful at the time. My next computer, a Vic20, had 5k on board (3.5k available to BASIC) and I added an 8k ram cartridge.

[2] Luckily this particular machine has all of its chips in sockets, which is one of the reasons I like this particular one so much and feel more confident about using it.

Comments

Popular posts from this blog

RC2024/10 - my entry

A while ago I made this MIDI module for RC2014: It works but a better design would have its own serial chip and port decoding.  As it is, it provides the MIDI interface and a clock signal for the second SIO2 serial port. This means that it requires a little setting up and will only work for RC2014s with an SIO2 (and port B not already used). I think people might reasonably expect it to be plug-and-play and self-contained, ie do all the serial itself. My challenge to myself is to:  learn how to connect a serial chip (probably 68B50 ACIA) to receive the incoming MIDI and to serialise outgoing MIDI design the module, including the port decoding write a library so that it can easily be used on any RC2014. Potential applications include a MIDI sequencer and using incoming MIDI to trigger notes on the AY or SID sound chips. Entering the Retro Challenge 2024 (aka RC2024/10)  has given me an incentive to get on with this! I'm happy to see several more entries in the RC2014 category, includ

How to convert images for TMS9918A graphics on the RC2014

For me, graphics capability is essential for an 8-bit computer. My graphics chip of choice for the RC2014 is the very capable TMS9918A. It has 15 colours, sprites, several modes and a max resolution of 256x192. It makes arcade-style games possible, such as Tut-Tut above.  I enjoy simply displaying images and have a bunch on my CF card (my 'hard drive') and have written image viewer and slideshow apps to display them. Some useful links: Convert9918 Tutorial of Convert9918's settings Multipaint J B Langston's TMS9918A video module my own TMSEMU video module my respository of TMS9918A software, games and .s2/.sc3 images Image conversion I did dabble in writing my own utility to convert .png images but then settled on the Multipaint app which can open a png in a MSX 'screen 2', allow you to tidy it up with paint tools and save as a .sc2 file. (An sc2 file is little more than a video-memory dump and so it's easy to blast that back into vram to display the image.

IM53 8080 birthday cake

 Each year I've been trying to get more creative with ideas for Spencer's birthday cake. The plan this year was to incorporate LEDs in place of candles. I eventually settled on an Altair / IMSAI / PDP -style computer since those are the type of computers that inspired his RC2014. The IMSAI 8080 has the most colourful switches as well as a name that I could twist. The thought that it could show randomly flashing lights (as if the computer were running) and that it could also play a game of 'kill the bit' was very appealing. A plan formed to use a capacitive touch pad on the cake itself. The first job is to bake the fruitcake. I often use a 7" square tin and one of those cut in half and rearranged makes a cake of suitable proportions.  Even after taking a slice off the faces to make them nice and square, there are still some rounded corners, so after putting on the marzipan, I used more marzipan as a filler to flatten the whole thing. Even though I wanted to end up w